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CategoryGame Development

PicoBreed Breakdown #002 – Auto Tiles

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The PicoBreed game uses auto-tiles. You place a single tile as a trigger on the map editor and this function takes care of placing the correct tiles. It’s called once in the _init(). The function takes advantage of the ‘flags’ that can be set inside the pico8 editor. each sprite can have a set of flags set. When we detect this flag, we know that this tile is a candidate to be...

PicoBreed Breakdown #001 It’s full of stars

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The star field in the background One of the first things I did was make a star field. I wanted to give the impression of a ship in space always moving. In the game the ship you enter is at warp moving to the right. In the game you start at the ‘back’ in the shuttle bay and work your way forwards to the boss encounter. There are a set number of stars. 100 in fact. They go off the left...

Game Breakdown – PicoBreed for Pico8

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Part 1 – Starting from the top Game concept and basic ideas A fun little top down shooter The basic concept of this Pico8 game is a top down shooter. People may recognise the genre as it was made famous by alien breed on the amiga. This game had ideas pilfered from the movie aliens and was limited by the computer hardware, just like this pico8 de-make. Based on Alien Breed The Classic Amiga...

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